My Role & Project Details

UX Designer/Researcher

Client Company: Reckit

Timeline: Jan 2023 - Feb 2023

Team: 4 UX/UI designers, 2 Developers, 2 Co-founders

Skills: User Research, Interviews, Heuristic Evaluations, Affinity Maps & Research Synthesis Methods, User Flows, Wireframes, High-fidelity Prototypes, Usability Testing

Tools: Figma, FigJam, Optimal Workshop

Problem & Solution Overview

UX Audit for Reckit

Reckit is a new social media app where users can share various recommendations across a variety of categories to one another. Reckit has been on the app stores for about a month, and needed a UX perspective on its data (UX Audit) to improve the experience for users.

Thus, my team decided to focus on improving Reckitโ€™s ability to shape a community for the users to feel inclusive and relevant, while seamlessly interacting with one another within this social media platform. We also redesigned parts of the app to make it more user-friendly and more consistent.

Project Timeline

Methods Used

  • Competitive Analysis & Heuristic Evaluation

  • Analytics Review

  • Usability Testing & Interviews

Settling into the Problem Space

Research Overview

To make sense of what our goals will be and how we will approach them, the team decided to utilize various research methods to uncover important aspects of this project like major pain points, competitorsโ€™ heuristic measurements, Reckitโ€™s heuristic measurements, and Reckitโ€™s current usersโ€™ common flows (via Analytics). Our findings can be seen below:

Main Takeaways

1. Reckitโ€™s Weaknesses in Heuristics

  • Content Language does not match with real-world language

  • Lack of flexibility/efficiency of use (X customization/personalization)

  • Unlabeled icons/ambiguous visuals lacking recognition

โ€œWhat are these icons? I recognize some, but some I donโ€™t know what theyโ€™re for.โ€
— User 2
โ€œPast the login, the onboarding process was quick and smooth.โ€
— User 4

2. Reckit App Analytics Evaluation: Major Routes of Users

  • Onboarding for New Users (Sign-up process)

  • Homepage + Add a New โ€œRecโ€

  • Follow Other Users

Usability Testing & Interviews Main Quotes

โ€œThe homescreen feels really congested. My eyes donโ€™t know where to go first.โ€
— User 1
โ€œWho are these people suggested in the following section? These people arenโ€™t in my contacts so why do I see them?โ€
— User 3

Research Synthesis & Brainstorming

Pain Points & Opportunities

After the research, we were able to define a set of pain points from our users, and the opportunities that we can identify from those pain points.

The Pain Points

No personalization in the app

The Opportunities

Preference set-up during onboarding process

No separation between friends and strangers when following

Clear separation between contacts and non-contacts

Overwhelming list of categories

Effective filter system

Lack of sense of community as a social media platform

Grouping or giving users a sense of belonging


The Problem Statement

โ†“

โ€œHow might we give users the appropriate tools to share their personal interests and expertise to shape a community?โ€

Ideation from Research

Sketches and Prototypes

โ€œHow can I implement these research insights into ideas for redesigning Reckitโ€™s user flows?โ€

1. Onboarding for New Users

2. Homepage & Add New โ€œRecโ€

3. Follow Other Users

โ†“

Iterated Prototypes

Card-Sorting

Participants seemed to be grouping media/entertainment items together, then eatery items, and then travel items. Thus, we created three big categories to group: Dining, Entertainment, and Travel.

1. Onboarding for New Users

2. Homepage & Add New โ€œRecโ€

3. Follow Other Users

Testing & Iteration

Prototypes and Validation

Usability Testing

The team conducted usability tests to determine these following goals from the prototypes:

  • Identify friction points/areas for improvement in the prototype (within the usability aspects)

  • Determine if the users are experiencing the target emotions (defined in research)

Iterations and Redesign

1. Onboarding

2. Homepage

3. Add New Rec

Iterated Mid-Fidelity Prototype

For a better view, use Full Screen mode. โ†“

Moving forward from our usability test results and findings, we as a team went through a thorough iteration and redesign. The ultimate goal message we wanted to carry across the prototype was: providing users with the tools to shape a community while sharing recommendations.

Concluding the Project

Reflection

  • Reckit may be a very new & may not be known widely yet, but it has the true potentials to shape communities and increase return rates from new and existing users

  • As we all know as human beings, we love to share opinions, thoughts, interests, and personalities with one another.

    • Reckit is an app that directly reflects those basic instincts for us modern people.

Next Steps

If I had more timeโ€ฆ

If I had more time to spend with the company and this project, I would dive deeper into the following:

  • Testing and researching further into the blind spots and/or new friction points that may have occurred in the process of prototyping

  • Developing and updating the appโ€™s Design System, with a more user-friendly & accessible UI Design